/practice

Design for health and wellbeing

Creative facilitation and design probes that help participation, inclusion and communication - often to gain a better understanding of others, and within ourselves.

Mindnosis activity toolkit, open and laid out
01 Co-design

Reimagining diagnosis

A mental health self-assessment kit and a pre-service offer, co-designed by lived experience peers to help understand what kind of support they need and where to find it - without the friction and stigma of traditional services.

Co-design workshop with colour-coded scenario cards
02 Participatory design

Redefining public services

Card-based and paper tools visualising the impact of service cuts to gather feedback from service users and raise questions and open conversations that are hard to start otherwise.

Participants playing a critical design board game about mental health services
03 Critical design

Exposing mental health provision

A board-game format used to make an opaque mental health care pathway tangible and discussable for both patients and clinical staff.

Design sessions, workshops and artefacts

Hands-on, design-led workshops tailored to teams, individuals and a variety of settings. Combining evolved elements from my previous work and practice to give people a simple, non-clinical way to check in on how they're doing or facilitate difficult conversations.

Single session
One 90-minute workshop for a single team, department, or group.
Series
3-4 sessions across a quarter, building on themes raised in the previous one.
Train-the-trainer
Equip your own facilitators - HR, people leads, teaching staff - to run the activity themselves.

Every session starts with a short call to tailor content to your context, and ends with a light digital follow-up tool participants can return to individually.